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I'd be interested to know how relevant all of this is now, given new generations of users, rapid changes in technology, and the rise of micro-learning.
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I agree with the message of this, however i personally prefer to see examplae of good and bad e learning and discuss reasons and methods behind the designs. E learining is just like classroom learning in that you will get good and bad instructional design.
I like the overall idea and what you're trying to do…but really 22 Principles? Seems like it could be boiled down further…speaking of eLearning's tendency to put to much information into everything. If you could drop it down to 10 things or less (10 commandments, top 10 list etc. 10 is usually chosen for a reason), I bet you'd get more people to sign on and it would be easier to remember.
Good ideas here but for a group of people wanting to establish a set of elearning rules this presentation is not a good starting elearning experience.
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I am not sure what the purpose of this is. It seems to fail in many areas of e-learning. As with any design it needs to progress through a life cycle. This may help with design and evaluation, setting criteria's for the design and criteria's for evaluation. If the evaluation fails work through your life cycle again until it passes. This is the basics of creating outstanding products. There are many academic models to follow such as ADDIE, Capre Diem or the SDLC. Evaluate with a team approach that represents all sectors of the community to gauge if your tools are working. Work though your cycle until you have the tools that work. Its easy to say that learning models are not working. If they are not working then the cycle had not been implemented in the design process. Testing had not been done before launch. Problems had not been identified and rectified. The knowledge of the manifesto may help with design and rectifying problems but its not the basis of design theory.
I can't watch this… that woman's voice grinds and it goes right through me. Other than that I think its a very interesting topic.
Great initiative. A manifesto to live by.
The manifesto assumes elearning design experience. What about the beginner? Where do they start when many of the points are not applicable to their current situation?
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