Gamifying Education – How to Make Your Classroom Truly Engaging – Extra Credits

About a month ago
we did an episode on Gamification. In that episode,
you may recall that I invited people working in certain fields
(including education) to write to us
if they wanted to hear James’s ideas for how to apply gamification to their work
in greater detail. And indeed they did. Lots of teachers watching this show,
apparently. The response was overwhelming. Teachers wrote in from all over the world In fact so many of you
wrote in that we haven’t yet even been able to
answer all their emails (for which I apologize) Because the response was so huge
and it will be a while before we can finish
replying to all of you, we decided to just go ahead
and do an episode on the topic of gamifying education. There are flaws in the way we teach today, systemic flaws
which cover every subject and every age. Today we’ll be looking at just a few of those flaws and how gamification might solve them in hopes that it sparks a broader discussion
about how we can make education, the foundation of our future more engaging. Our first topic:
Grading Right now we’re using a grading system
that is essentially de-motivational and sets up a reinforcing feedback loop for failure. Today’s students first walk into a classroom
or approach new assignments thinking of themselves as having an A+ (at least subconsciously) and from there, with every mistake, there’s nowhere to go but down. We need to re-contextualize grading. In games, we’ve learnt that
progress encourages progress and the human desire for efficiency
is a far stronger motivator than the fear of falling further from one’s goal. To this end,
if you simply make all assignments worth points (let’s call them “EXP” for a lark) have all students start at zero EXP and always gain points as they go
continuously progressing towards clear and tangible ‘levels’
with their own benefits) each assignment and each test feels rewarding rather than disheartening… it’s more fun to gain stuff than to lose it. Additionally,
this methodology never leaves a student at a point where they feel like
they should just give up. The best part is
that you don’t even have to change anything about the way you already grade the class
to do this You’d still have the same total number
of possible points the class was worth and divide them in the same manner
that we normally divvy up letter grades. All you’re doing is counting
upwards instead of down and corresponding the letter grades
to “levels” as you go. Lee Sheldon did a basic version of this
for his class at Indiana University and found it to be highly effective. The only thing I felt that he could have done more
was to give the kids “skills” as they leveled. “If one student gets to 25,000 EXP the whole class gets a free bonus 100 EXP” or “If five students get to 15,000 EXP
the whole class get a bonus 150 points (or maybe a field trip or something,
whatever you prefer).” With this sort of reward system,
you encourage the whole class to be rooting for one another and you encourage the best students
to help out their classmates. You encourage your students
to function with camaraderie and as a team. The best kids can’t get the maximum possible score
unless they can help their peers pull up their grades. And at the same time,
the kids who are struggling, rather than resenting their classmates
who are doing well, are cheering them on,
because other kids succeeding is going to help their own grade. Next let’s talk about Agency. One of the biggest hurdles
to overcome in education is dealing with kids
who have no sense of agency over their lives. What do we mean by students
having a sense agency? It’s simply the idea that
they feel like they control their own destiny that their choices matter. A lack of agency can manifest itself
in numerous ways… students feeling like they
“don’t have an option to go to college”, the perception that
“pregnancy is something that just happens” or students feeling like they simply
have no power over the life path and choices that their parents make for them. Without agency,
it’s almost impossible to be motivated. Rather than making decisions for the future, people without a sense of agency simply stumble through life
day to day without any long term goals. But a sense of agency isn’t a binary thing, it’s a scale;
the more agency you feel over your life, the better you tend to do and
the more ambitious goals you tend to be willing to set for yourself (surprisingly I once read a study
saying that people who had a high sense of agency were actually more resilient
when external forces beyond their control
messed up their plans too. Rather than having
the expected ego shattering realization that they didn’t have any control, people with a high sense of agency
just started off towards their goals again, undeterred, because that was the way
to control their destinies). So how do we impart agency? Games. Almost any game can help hammer home
the idea that you control the future. In a game the cycle between choice and result is generally much shorter than that in life
and much more clearly indicated. In a game the player tries something, fails, tries something new and keeps making new decisions
until they succeed. Games teach us that different choices
have different outcomes, and we control the choices we make. James has spent some time working
with inner city kids as well as some high schoolers in suburban Pittsburgh testing this idea, attempting to draw a connection
between the control the kids had in the game they played and the control they had
in their own lives. I don’t want to claim expertise here,
because this was only a brief experiment in an area that needs to be thoroughly tested, but this early test did show a clear impact
on a least a portion of the student body, and I whole heartedly believe
further research will prove this connection. James conducted his tests using Mario, but games could easily be created for any subject
that helped reinforce the idea that life isn’t something that just happens to you, while at the same time
encouraging other skills. Finally, let’s talk a bit
about External Motivators. I don’t want to speak for everybody,
but at least here in the US, there aren’t enough teachers
and there isn’t enough time in the school day to teach everything
that children need to know. We need kids to remain engaged
and continue to learn voluntarily once they leave the classroom. In the long run there are a lot of ways
we can use games to do this, but for now I’ll just assume
that we’re looking for a solution that’s implementable right away
and has a low to zero cost… Now if you’re really ambitious
and willing to put in the time, a home made Alternate Reality Game
(or ARG) is the way to go for students
in middle school or up (look up I


  1. Sammit The weirdo said:

    I seriously wish our schools have a system like this as I'm thinking about dropping out due to too much stress.. as a result this stress is making my depression and anxiety worse

    April 15, 2017
  2. Ethan Burk said:

    Sekigahara->Colors (used in the artwork)>Colors (on Monarch Butterfly)>Monarch Butterfly.

    April 19, 2017
  3. Ethan Burk said:

    Hey, I'm new to this channel and am writing an essay for my Comp 2 class to persuade schools to implement games into classrooms, but I don't know where the best sources are to find the data I need for support. Can anybody point me to some hard data on it?

    April 19, 2017
  4. Lamech Israel said:

    The worst part is: when he asked "Beat that," I actually started to think about it. I didn't even stop to consider whether I wanted to find less links; my first was, "Can I?"

    April 27, 2017
  5. notaseagull said:

    Please don't make students that are ahead help students that are behind. Its not fun (teachers get paid to do this), it essentially punishes doing well be giving more work, and its very easy to accidentally implement a system where it makes faster students do a lot more work when it isn't useful. Also, pick teams for projects carefully. If you have a fast student and a slow student on a team, even if they both put forth equal effort, the fast student will end up having done more of the project. If you group students by speed, each person in the class will do the same amount of work. Also, if you mix high and low grade students, the high grade students do more of the work since that results in a higher final grade on the project.

    May 7, 2017
  6. Κώστας Καραπαπαχατζηδιμιτρακόπουλος said:


    May 17, 2017
  7. Carter said:

    I saw an article about a science teacher who gamified his classroom, by doing simple things like giving point, having a leaderboard, and making "tests" into "bosses." I'd like to know your thoughts on something like this.


    May 18, 2017
  8. Genevieve Galvin said:

    Have you tried ClassCraft? It's a great way to set up your classroom with rewards, levels and allows you to customise it. I use it with my grade 10 maths classes.

    May 20, 2017
  9. WrAdam20. said:

    1:31 I have a game like this at my school.

    May 25, 2017
  10. xagate said:

    Beat this: Cicada to Periodical cicadas/Magicicada to Nymph_(biology) to Naiad.

    May 29, 2017
  11. Im On Da Web said:

    I'm actually working on an arg for my 6th grade classes

    June 7, 2017
  12. lusciouslou said:

    I just started binging on your content recently. I wish I had a system growing up that gave some kind of incentive to learning. I'm 26 years old, and have always disliked school. I just recently quit college because after 8 years of attending, the only thing I ever achieved was disdain for formal education.

    June 9, 2017
  13. 9seed said:

    I think an interesting way to do an ARG like that is to make the answers in ways that ASSUME the students already know what you're trying to teach. otherwise, the hints and winks get to obvious, and it just gets kind of demeaning, and nobody wants to play something like that.

    June 14, 2017
  14. Jeremy smith said:

    thank you for the DF reference !

    June 19, 2017
  15. pandafat said:


    June 21, 2017
  16. 黎安沛 said:

    Sengoku period > Tokugawa Shogunate > Matthew Perry > War of 1812 > United Kingdom > House of Commons > Liberal Democrats > Liberal Party > Whigs > Sir Robert Walpole

    June 23, 2017
  17. Hamyel said:

    I love this video, I really do, and there's so much to comment about it, I have a few friends working at a social project that has the bare bones of a gamefied schooling, teaching kids how to speak english (I'm from Brazil) and how to dance and play instruments, and this? this is exactly the kind of thing we need, complexity on a subtle level that makes each student want to strive to be better and bring others up with them since when everyone is doing great, each indivudual also gets rewards. I'll link this to them right now and if it interests anyone who happens to read it I'll come back to it to tell you how it goes. Btw the marriege proposal at the end was adorable

    June 27, 2017
  18. Mambodog 532 said:

    I just realized something. Class dojo does some of this. It starts everyone at 0 points, and you can add points for things that you make (say, you can create a positive for handing in homework, and everyone who hands in homework gets a point) and you can take away points for bad behavior (using the previous example, you can make a negative for failing to hand in homework on time). I have seen this used in a couple schools, for example, a grade 4 class used the points as a currency and auctioned off prizes at the end of semesters. A different school changed the avatar for getting a certain number of points, and the higher your avatar's level, the better prize you get at the end of the year.

    June 27, 2017
  19. nick bagnara said:

    I had this same idea a number of years ago and talked about it with my aunts who are actual teachers. they shot me the fuck down because I never technically finished highschool (tested out). I'm glad to see it's gaining some traction. maybe. hopefully.
    I had the XP tied to levels and skill trees more so than total XP where students would be guided along the path that best suited them from observations during preschool and such so later on they'd have to group up and tackle tasks as groups rather than individuals to teach them interdependence and problem solving. so instead of gaining XP to reach a final level or score they use their XP to level up a skill tree(s) and advance where they felt most useful or talented or skilled or w/e. so the motivation becomes gaining skillsets rather than a higher score/ grade.

    July 1, 2017
  20. Jonathan Faber said:

    Agency: where one can feel like they are the master of their own fate and may control it freely. Then the grownups tell us to stop being entitled because the world owes us nothing. Perhaps that's why I just kinda stopped caring about my goals and made them a vague endpoint for my entire increasingly long existence.

    July 7, 2017
  21. Strangeryann said:

    Just watched this vid for the 2nd time – made me realize my CV for getting work in the games industry is OK but… it could actually really use a skill tree-like structure… nice one <3 😀

    July 12, 2017
  22. 77FantasyAngel77 said:

    Man I wish school was that cool

    July 24, 2017
  23. E Mcclellan said:

    You could have tests be bosses!

    August 11, 2017
  24. Meme Mistake said:

    yo wadd up

    August 15, 2017
  25. Arcanua the Red Mage said:

    "If you're looking for something a little more simple" shows picture of Dwarf Fortress lol yeah you don't wanna touch that if you want simple. It's fun but takes a bit to learn~

    August 25, 2017
  26. f Forecast said:

    Did someone actually propose using this video!!!!

    September 5, 2017
  27. GabdeVue said:

    Sorry for being off topic and so incredibly cheesy…. I regularly return to this video to relive one of my most beautiful memories.

    So the day that episode came out still on the excapist, Flo asked me to watch it with him. Usually I was pushy to sit down and watch extra credits, this time it was him – but that was not too unusual. And once the episode finished, I started talking right away. This episode was amazing and I wanted to get it to my mom, who is a teacher, but doesn't speak english well enough and I started to elaborate, how I could maybe translate… he had to point to the screen and then I cried for 2 hours…

    I am grateful to the amazing people of Extra Credits (and of course my husband) for this memory.
    Entering the tiny room and seeing my husband's eyes light up at the reception and seeing our kid smile for the first time now accompany this proposal in the Best Memories Ever Box. This led to so many beautiful things in our lives. Sorry for being so cheesy, but right now I am tearing up again from all the joy and so grateful for the people and all the good things in my life.

    Thank you, Extra Credits. I'm getting Flo some flowers today!

    September 15, 2017
  28. MCAroon PL said:

    but the problem is that companies making educational games are not treating these for seriously, so educational "games" are only something like matching numers with their names, and only in 1-3 classes….

    September 29, 2017
  29. Ruth Davey said:

    It is amazing how allowing students just a few simple choices gives them this agency and helps them to learn how to learn. Thanks, you help me to understand why my approach to teaching my students works. Teaching programming also helps. It's a great place to learn how to fail successfully. Basically, you will get it wrong a lot of the time in the beginning, but if you use those experiences as learning opportunities instead of seeing yourself as a failure, you get stronger and before you know it, you get it right! and you learn new ways of doing things in the process. Mistakes are just part of the learning journey. I guess its your attitude that matters most. Learning in this way simply helps you to have a McGiver attitude to life – that way, you always win!

    October 2, 2017
  30. Skinny Pete said:

    I can't go into too much detail (due to legal reasons) but my employer uses a similar point system to encourage productivity and teamwork. we get points for products sold and digital tools encouraged.

    October 14, 2017
  31. ihassparkle said:

    most of the subjects taught in school are pretty useless i think we need to change those as well

    October 17, 2017
  32. Lisa B. said:

    I never thought of rewarding the entire class for the success of one student.

    October 25, 2017
  33. Lisa B. said:

    Computer science and games are the easiest to combine. I once took a class where the final assignment was "Make a Blackjack game." No graphics of course, because we were learning FORTRAN. That was in 1981, and we were using mainframes and teletypewruters to do it. GRIND!

    October 25, 2017
  34. accquizzer said:

    In college, I took a class on the ancient Greek language. There were only 3 tests that were graded under the typical grading system, and each one was a third of your final grade. In order to "qualify" for these exams, you had get at least an 85% on all homework assignments and all quizzes leading up to that exam. These homework assignments and quizzes you could take as many times as possibly until you got the passing grade. The professor called it "mastery learning," but it felt like gamification to me.

    November 7, 2017
  35. ihassparkle said:

    your saying this like the stuff we teach in school is useful as is which it isnt

    November 7, 2017
  36. Richard Fu said:

    What "Agency" means here? I don't understand.

    November 8, 2017
  37. Mads Jensen said:

    You will need sonewhere to reset the score. You dont want it to sound like "another day another point" you will need to start over. After all 1+1 has a larger impact than 1242+1 does.

    December 10, 2017
  38. EVAN SULICK said:

    I liked and it went from 9k to 10k

    December 19, 2017
  39. Medievalist said:

    whats with the end

    December 24, 2017
  40. 黎安沛 said:

    I would like to a sequel based on your experiences teaching history through Extra History.

    December 25, 2017
  41. Lilac Clorceta said:

    As good as this system sounds on paper, I’ve seen it tried, and failed miserably because the teacher simply did not understand the culture of the school she was working at. My junior year chemistry teacher, “Mrs B.” tried to implement a gamification method in her class… and almost immediately the students revolted, pestering her endlessly about “What’s my grade???” There were also lots of students who felt patronized by the gamification system, as if they were bad students for needing their learning to be fun. The system collapsed within the first three weeks and returned to the standard grading scale.

    Now, my school is pretty unique. It’s an incredibly high performing public prep school that regularly churns out some of the best students in the state. The pressure to do well and get good grades is enormous. And in junior year this pressure is even higher. We were too engrained in this system to be able to comprehend something so fundamentally different. On top of that, the timing was simply awful. Junior year is the year colleges look at for acceptance. We were not willing to risk our not getting into the colleges we wanted for the experimental grading system of a new teacher.
    The fact that she was new, and female, was also a factor. Our administrators have a history of hiring lots of young, female teachers that end up being very poor teachers. Female teachers can be great and awesome, we have those too, but there was such a history of new teachers coming in and teaching below the rigors of the school that we were automatically suspicious of any new teacher coming in, and most especially female ones.

    So if you want to implement gamification in schools, here’s what I’d suggest:
    • Start early. Do it in elementary school or middle school, at the latest freshman year of high school. Students will be more receptive to new methods at that point in time, and they will be more willing to accept risk. On that…
    • Do not jeopardize your students’ future with your experiments. In other words, Do Not Tangle With Juniors, or whatever the year of “Holy shit, this is the year that decides my future!!” is for you. They’re under huge levels of stress. Don’t add more with a new system that doesn’t perfectly sync up with what colleges will be looking for.
    • Don’t begin your experiment in your first year. It makes you look like you think Our Way is shit and Your Way is so much better, while you haven’t even tried to learn Our Way. Learn the way things are done before you try changing it.
    • Don’t patronize your students with your new system. This is hard to avoid, but, know your students, and adjust accordingly. Feed off of their hatred of the system, because they definitely have it, but don’t ever make them feel as if they’re inadequate for the ordinary system.

    January 7, 2018
  42. snakeboots said:

    This is the kind of thing the adults in the future will be complaining about and saying how it was better in the "good old days" even though they know that this system is much better and they're just jealous that they didn't get to have such a fun time in education when they were younger

    January 8, 2018
  43. Hamilton and Harry Potter 4 life said:

    My school you start at a 3.0 and can go to a 4 this means you don’t start at the top.

    January 12, 2018
  44. dont_mess with_me said:

    That introsong of yours is really memorible wich sure helps to make your channel more memorable.

    January 20, 2018
  45. The Gaming N00b said:

    Let's all just take a moment and appreciate the marriage proposal:D

    January 24, 2018
  46. Jessica Lee said:

    Make the points fill up a student's Progress Bar, and whenever they reach the end, they are done the class (treat it as a study hall, free period, stop showing up, whatever) – but they can stick around for more positive stuff, especially if they help other students. More positive stuff like… letters of recommendation, bonus marks in their "permanent record", exemption from some other requirement, some kind of special status or title… something.

    Maybe a progress bar per unit/subject, and if they stick around they get to choose the next unit, or something?

    January 26, 2018
  47. None Person said:

    I think the biggest problem with educational games is to make them engaging so that more than just games where you win by giving "correct" answers.

    In one of my games, I managed to bypass this by designing the gameplay so that it fits the game's "center" (investing in deposits). But it's educational value in itself is problematic..

    February 2, 2018
  48. Joana Gomes said:

    2:45 I think you should also have rewards for when the lowest ranking student reaches a milestone or when the total of the whole class reaches one because that system doesn't really encourage students to help the students with more difficulty

    February 19, 2018
  49. William said:

    Monarch butterflies fly through America America trade with Japan Japan involved the Battle of Sahara

    February 22, 2018
  50. David said:

    One of my professors used the points system you described and I found it much more satisfying as a student and easier to intuit where I was and what I needed to do to ace the class.

    February 25, 2018
  51. Ohad Yogev said:

    LOL that’s in my essay thanks.

    March 3, 2018
  52. Ryan Massie said:

    "If your class is responsible " impossible it's middle and high school.

    March 4, 2018
  53. Mark Rabe said:

    This is amazing.

    March 8, 2018
  54. Seraphina, the Herald of Malal said:

    Might actually show this to my teachers!

    March 16, 2018
  55. Csoery said:

    God these videos are terrible. I'm really interested in what you're but the images flicking every 0.5s are super annoying. You don't have to depict every single word. Cognitive load, hello… I ended up listening to the audio only.

    March 21, 2018
  56. MinunRobotnik4 said:

    I'm working a tutoring job and a substitute teaching job while waiting for grad school to start. I might end up a professor one day. I'm not sure how much I will be able to do before reaching that point, but I would love if at least some of these got implemented. It exhausts me to deal with students who just don't care about math and science, and shut them out entirely without giving them a real shot. I know there are plenty of parts that many of them won't use in later in life, but I believe some of them might find that they actually are good at math if I could just convince them to really give it a shot, and that they could seriously have a future in science if they wanted. But it's hard with my limited time and experience to find ways to truly engage them. Thanks for the episode.

    March 26, 2018
  57. Please Help me studios said:

    on the topic of arg's imagine THIS happening on your first day

    March 26, 2018
  58. FяеакisнSмilе said:

    I would hide my report cards because I didn’t want make my parents to be mad at me

    Edit: 4:28 OMG PA (I live here)

    April 14, 2018
  59. Rosemary Jean Torrance said:

    I've literally started to introduce technology-literacy into the classroom and I'm formulating ways to make the English language more attainable to students of the techno-era and this video has answered so many of my questions as well as made my creative juices flow… I hope that I can create something that is cross-curricular. So thanks for the tips.

    May 11, 2018
  60. Pixel Bytes said:

    I do a STEM course in school. I can complain a lot about the lack of enthusiasm from my peers, there’s something I love about the class. All the kids go at their own pase and can go as fast or slow as the want to on their assigned projects. And when he kids who are faster complete the assigned tasks they get to do a sort of freestyled project that has real world solutions.

    May 19, 2018
  61. Tweep said:

    I am part of a company called Prodigy. We are trying to bring math to kids via a game. If you have a chance look it up, I think it's one of the best programs out there for this type of gamifying education.

    May 30, 2018
  62. Patrick Hill said:

    This idea is not a new one, but definitely the best one for education. I remember growing up playing math games such as the JumpStart Adventures series of games (My favourite being Mystery Mountain), or logical training games such as The Zoombinis. Hell, I STILL play The Zoombinis sometimes for fun, it still holds up as a great game.

    The desire to make modern, eventually VR based, educational games is what has motivated me to start learning about game design, coding, art asset creation, and creative writing for storytelling.

    June 4, 2018
  63. Neo Ace said:

    One of your Ideas about ARGs is something I hope will come, but am unsure about due to the nature of schooling right now. With people separated into different grade levels and all receiving relatively similar curriculum, it would be hard for those who wish to simply skip the work to get it off others who did it last year. I feel that the best way to integrate ARGs would be to interconnect all the grade levels and give them each parts of a puzzle, rather than just between grades. Even more, I think it would be good to integrate the idea of different routes determined by action, with paths changing based on actions taken in previous grades, with no set "best path", similar to Dungeons and Dragons or Detroit: Become Human's paths. Disclaimer: I have not played either Detroit nor Dungeons and Dragons, the info I have is second hand, so it may not be a good comparison. Also, forgive me if they addressed any of this in the video.

    July 4, 2018
  64. Quodvultdeus Bagaskoro said:

    Hey, I am about to gamify my class, and I'm interested in what you said about giving "skill" every time students reach a level. Can you explain more about this? Thank you. I'm teaching math for 6th grade, by the way.

    July 4, 2018
  65. No LateGame said:

    As a 13 year old, this fails miserably once you take the smallest look at it from the pessimist's view. Because from the end of the student that understands how marketing works, the Gaining points/Losing points thing is only a mentality. And you can't change that fast enough to do anything.

    July 20, 2018
  66. MinccinoLuna Playz said:

    you win, I tried to do battle of Sekigahara -> a clan in the battle -> flower (a lot of their symbols are flowers -> butterflies (they land on flowers) -> monarch butterflies, but that didn't work. As a kid, I think these are good ideas

    August 11, 2018
  67. ultrawan88v2 said:

    A marriage proposal?? Woahh

    August 24, 2018
  68. Thumb drum said:

    I keep watching the videos from 2012

    August 26, 2018
  69. RJ said:

    Are there any case studies when this kind of gamification has been put into practice in the class room? Preferably at the university level, or any groups that are experimenting with this?

    September 13, 2018
  70. Jagsir Gujjar said:

    Speak slow yaar

    September 16, 2018
  71. Danika Tipping said:

    Here's a problem I don't see addressed by this video or in my (admittedly brief) scanning of the comments: Grades are not the same as XP. Or at least they're not where I teach. A grade is supposed to be an indication of a student's achievement of curriculum expectations (That being said, grades are problematic too, but that's another topic). In this video, grades are treated as rewards. It would be unprofessional of me to award a student XP, and then have that correlate to an actual grade, for something another student has demonstrated (as described in the one hypothetical scenario where one student's achievement can unlock extra XP for the whole class). Still, I love the idea, but the XP/grade correlation has to have integrity.

    September 23, 2018
  72. Flicker FX said:

    This is genius

    September 25, 2018
  73. [WUT] Hope said:

    wikipedia link paths?
    if it works…
    what if 2 kids get the same # of zeldas links?

    September 28, 2018
  74. Rabeeb Ibrat said:

    Simply awesome

    September 28, 2018
  75. Lucidly Waking said:

    Can you do a face reveal please?

    October 5, 2018
  76. Aiden Smith said:

    How about monopoly as a tool to get people learning?

    Properties could be countries/historical figures, and to buy that property you have to do a class presentation. Instead of chance/community chest cards that penalize you in game, you can have the option to make a poster about one of the planets in the solar system.

    The child who wins the game can have a pizza party or something.

    October 7, 2018
  77. Andy Brenner said:

    If a student wanted to learn on their own, wouldn't that be an intrinsic motivation? If a student were intrinsically motivated to do something then they'll be interested in a topic for a longer period of time than someone who is externally motivated. We're much happier doing what we want to do than what we have to do (which probably ties into agency)

    October 20, 2018
  78. Jackson-Dean Hitchcock said:

    my school uses the genaric A P B BB rate (a = advansed P= proficent(pass) B=basic (barley failed) BB (you failed like hard fail) ) it is sad i wish it had an A=40 P=30 B=15 BB=0 or some variable of that. sekighara–> wikipedia—> monarch butterflies HA you have like 4 links i have 1(im only counting wiki)

    October 23, 2018
  79. TNGfan8794 said:

    I want to say a big thank you to the Extra Credits team for this episode from long ago. I am using the topic of this video as a jumping off point for a research paper for my grad class on ethics and technology in the classroom. I plan to talk about Reality Ends Here and Classcraft as examples as well. I can't remember the last time I was this excited or motivated to do a research paper. 🙂

    November 25, 2018
  80. talkcommonsense said:

    This just like giving a trophy to everyone on the team for just participating… bad idea…

    November 25, 2018
  81. Dragon Scratches Story Telling said:

    man as a kid i would LOVEEEEEEEE if there was a classroom be like this

    November 26, 2018
  82. Xanathos said:

    "Gardening like a boss". Ooook, i see what you did there 😀

    December 8, 2018
  83. Senshi said:

    This was fucking amazing

    December 29, 2018
  84. Remrie Arrie said:

    Leave it to a Canadian Pixar animator and a small team doing these videos as a hobby to be better at teaching millions of people than most teachers and professors throughout much of the world. My school had a point system that worked well for helping students stay on task and earn points that got used for various purchases, and a year end auction of items that got donated to the school. Unfortunately, the school fails in so many other ways, that a lot of students willingly ignore the topic of the class and take a nap or read/do something else more interesting to themselves, knowing they will get penalized for it. I always had an interest in Japanese mythology while growing up, go figure, when the teacher wanted us to read along through a story about some African small town villager, I had no interest in it, because of my own life in a small rural farm town I fought long and hard to disassociate myself from. My life experiences throughout the entirety of highschool has been as productive as all the time I spent on my Tamagotchi. If I got a do-over, I would have dropped out of school when I was 14 (year 2001) and never look back.

    December 30, 2018
  85. Tyler Heers said:

    too many problems in education today. 1) too much emphasis on memorization versus intuition 2) the same path for all students, even when their interests vary to significant degrees, 3) The education system does not adapt to the most pressing issues the students are having. Students keep moving forward even when there are significant holes in understanding. 4) students are just not motivated to learn. The process of learning is not enjoyable for them.
    I believe games and Machine learning are game changers for education and an informed society. I was so board in history class.

    January 2, 2019
  86. Wren Audy said:


    January 3, 2019
  87. i like coins said:

    The experience system would work really well at my school because we are all really competitive

    February 4, 2019
  88. J. C. said:

    I plan to teach in the future and eventually start my own school

    February 9, 2019
  89. Mikki Abrazado said:

    Great vid

    May 2, 2019
  90. Maxibun said:

    Have you heard of mangahigh? slipstream riders helped me with math.

    May 11, 2019
  91. Tom McMorrow said:

    As someone who excelled in college when he had a sense of agency (3.96 GPA and 5 honors at graduation) and who has been unemployed for a year despite every conceivable effort, I just wanted to say thank you.

    You finally crystallized in that section why I've felt so…off. I'm a strong Type A who felt his entire sense of agency ripped away from him and is frustrated and hurt that he can't find employment. Plus broke. :-p

    May 16, 2019
  92. John Silver said:

    Thank you, extra-team. Again.

    May 30, 2019
  93. Joe owl said:

    School would be freaking awesome if this worked

    July 18, 2019
  94. Cristian Muñoz said:

    Sekigahara -> butterflies -> bears -> battlestar galactica

    August 11, 2019
  95. purplefirekitty 1 said:

    I am a middle schooler and am going to see If I can test how games effect are agency

    August 15, 2019
  96. Deborah Holden said:

    Classcraft – check it out

    September 11, 2019
  97. Katarina Radovanovic said:

    Hello! After reading your comments I created this board so we can put our ideas together. Feel free to join,

    October 3, 2019
  98. Robert Anca said:

    6:28 Cuphead

    October 7, 2019
  99. Jerome Alday said:

    Oh no… Making school a competition is a big no-no.

    October 14, 2019
  100. Максим Пчелинцев said:

    Our history teacher shows historical artifacts to those who gets better marks and it incourages us to study better.

    October 21, 2019

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